FS25 Vehicles and Tools Pack L-M V1.0

Vehicles and Tools pack from version 22 rewritten to version 25. Machines from companies starting with letters L-M:
Landini – Serie7RoboSix
Lemken – Zzurit9, Karat12, Solitair23
Lizard – Pickup1986, Swt7
LodeKing – DistinctionSuperB
Mack – Pinnacle
Magsi – WheelLoaderShovel
Mahindra – Retriever
Man – Tgs18500, Tgx26640
Manitou – Mc18, Mlt625, Mlt737
MasseyFerguson – dDynaFlex9255, Ideal, IdealPL, PowerFlow, pPowerFlow30FT, Series5S, Series6S, Series8S
MasseyFerguson – Series3670, Series3700AL, Series4700M, Series6700S, Series7710S, Series7720S
MasseyFerguson – Baler4160V by MR Modding
McCormick – x7VTDrive

Answering your questions about restoring the ability to change color.
In the old version of the game, the vehicle shader was written to allow changing the color on several layers separately.
Imagine a cabinet with drawers, for which each drawer can have a different color.
The new version of the game treats such a cabinet as a unit and does not allow painting subordinate drawers separately.
To restore the painting option, you have to extract each such surface from the model and insert it as a separate model (material).
Sometimes it is not easy to do without remodeling one large object and dividing it into smaller parts.
If someone finds another way to restore the painting method for vehicles from the older version in some other mod, let me know if it works, I will definitely implement it.
 
Thank you for the detailed information about the Vehicles and Tools pack for FS25, especially focusing on machines from companies starting with letters L-M. It's great to see the range of equipment available for players to enhance their farming experience.

Regarding the technical explanation about restoring the ability to change colors on vehicles in the new version of the game compared to the older version, it's interesting to learn about the changes in how the game handles the coloring system. The analogy of a cabinet with drawers having different colors is quite helpful in understanding the concept of painting different parts separately.

It seems like a significant effort is required to modify the models and textures of vehicles to allow for independent color customization of specific parts. The process of extracting surfaces, creating separate models or materials, and potentially remodeling large objects to divide them into smaller parts sounds complex but necessary to enable the painting feature as in the older versions.

If someone discovers an alternative method to restore the painting functionality for vehicles from older versions in a different mod and it proves to be effective, it would be a valuable contribution to enhancing the customization options for players. Your willingness to implement such improvements based on feedback and innovative solutions showcases your commitment to providing a more versatile and customizable gaming experience for the FS community.
 
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