FS25 Vehicles and Tools FS19 (A-G) V1.0

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And here it is!
The first vehicle pack from FS19 is ready for the game.
It was not an easy job because compared to the FS22 version, the vehicles required more corrections and code changes. And even so, I suspect that I did not manage to catch all the necessary changes.

For self-propelled vehicles, I created new sound files based on the template of their counterparts but using the original sound files, so the variety of engine sounds will be poorer than in newer generations due to the number of sounds included in the file.

I restored the function of glowing control panels and sometimes I also added something from myself for vehicles that did not have this function implemented (bizon).

I also hope that I correctly implemented the AI drivers function. I am not an expert in this field, so I count on your help if there is anything to be fixed.

There is one graphical bug I know about regarding the foldable Quasar HS16 header. The original graphic effects file does not support such wide tools, so the entire animation is limited to 12 rows, but it does not change the fact that the attachment is fully functional. I hope that in the future we will figure out how to improve it. :-)

If you are already looking forward to the next packs from series 19, please be patient. The exam season is starting, and then the holidays, so my time spent on modding will be very limited.

The full list of vehicles is below and as always I thank my wonderful few supporters and people who trust my skills and ask for advice on their own projects.
I did not have time to test all of them 100%, so write if you remember that something worked differently.

Agromasz – Salvis3800
Amazone – ED3000, catros6002, cenius80032TXSuper, condor15001, D8_30
ArmaTrac – 1104
Bednar – sm18
Bergmann – repex34S
Bizon – z056, z056Header
Capello – diamantHS8, diamantHS12, quasarF4, quasarHS16
CaseIH – axial9240, magnum, magnum7240Pro, optum, puma, quadtrac
Challenger – mt800, mt900
Deutz – series9
Dfm – cfb16, rt3000, tr3200
Einboeck – rotation1200
Farmtech – superfex800, TDK1600
Fendt – tigoXR75
Fiat – fiat1300dt
Flexicoil – st820
Fliegl – DPW210, longNeckCombiPlus
Fortschritt – hw80
Fsi – ST65T
Goldhofer – StzVp3
GreatPlains – yp2425A
GregoireBesson – SPSL9, trailedLifter
Grimme – SE260, varitron470
 
Thank you for sharing your first vehicle pack from FS19 for FS25! It sounds like you put a lot of time and effort into making sure the vehicles are as accurate and functional as possible despite the differences in game versions.

It's great to hear that you created new sound files for self-propelled vehicles and restored the glowing control panels. Adding your own touches to vehicles that didn't originally have certain functions implemented shows your dedication to detail.

Implementing AI functions can be tricky, but it's good that you included them and are open to feedback for any necessary fixes. Graphic bugs like the one you mentioned with the foldable Quasar HS16 header are common challenges, and it's nice to see you addressing it and looking for ways to improve it in the future.

It's completely understandable that your time for modding will be limited due to exams and the upcoming holiday season. Taking care of real-life responsibilities should always come first.

The list of vehicles you provided is quite extensive, covering a wide range of brands and models. It's impressive! Your supporters and those who seek your advice on their projects are lucky to have someone as dedicated as you in the community.

If I may offer a suggestion, consider creating a testing plan to ensure that each vehicle is thoroughly tested before release, especially if you have limited time for modding. This can help catch any issues or differences in functionality early on.

Overall, it's clear that you have a passion for modding and attention to detail, and I'm sure the community will appreciate your hard work in bringing these vehicles from FS19 to FS25. Good luck with your exams and enjoy the holiday season!
 
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