









This automatically modifies the actual base game trailers, and will be applied to any new or existing trailers on your farm. Please see the included read-me file for instructions on adding to your own mod trailers or pallets.
Changelogs:
V0.4.9.4
Tested this time. Now adds TRIGGER flag to triggers if it is missing.
v0.4.9.2
As before, but previous fix only applied to placeables loaded from the savegame
Now applies to new placeables via PlaceableLoadingData.onPlacableLoaded
Search all placeables for i3d nodes where the name contains the word “trigger” and therefore should be a trigger and not an object
Remove any of the object collision flags that UAL uses to detect a collision (PLAYER, VEHICLE, STATIC_OBJECT, DYNAMIC_OBJECT, TREE)
v0.4.9.1
Search all placeables for i3d nodes where the name contains the word “trigger” and therefore should be a trigger and not an object
Remove any of the object collision flags that UAL uses to detect a collision (PLAYER, VEHICLE, STATIC_OBJECT, DYNAMIC_OBJECT, TREE)
v0.4.9.0
Objects not added as “loaded” when they intersect with both pickup and loaded triggers at the same time
Added as “loaded” when moving from both into the loaded trigger
Added as “available” when moving from both into a pickup trigger
Added some related visual debugging stuff
v0.4.8.9
Grouped too many state flags together in v0.4.8.8 which meant that a later logic statement could never be true
Also: Changed price per loading to INT – will truncate any existing floats to int (round down)
v0.4.8.8 – ADDED ACTIVE VEHICLE DEBUG DISPLAY & NEW GLOBAL SETTINGS
Update README and modDesc
Reorder items in global menu
Add active vehicle debug display – shown when debug mode is active
Detect players on foot – key bindings are not active yet
Add loadingSpeed global setting – delay in ms between loading each object
Added lowRefreshMode global setting – enable if you experience lag on lower end sytems or servers
Added BR Translations – provided by Myiamoto86
v0.4.8.7
Added 10% margin for pallet detection
I assume this was just a rounding error, maybe worse when pallets are not properly centred on the root node.
- Authors / Credits
- loki_79
- Download modification
- https://zippymods.com/ptsjau7wyf1u/FS25_UniversalAutoload.zip.html