








This automatically modifies the actual base game trailers, and will be applied to any new or existing trailers on your farm. Please see the included read-me file for instructions on adding to your own mod trailers or pallets.
Changelogs:
v0.4.9.2
As before, but previous fix only applied to placeables loaded from the savegame
Now applies to new placeables via PlaceableLoadingData.onPlacableLoaded
Search all placeables for i3d nodes where the name contains the word “trigger” and therefore should be a trigger and not an object
Remove any of the object collision flags that UAL uses to detect a collision (PLAYER, VEHICLE, STATIC_OBJECT, DYNAMIC_OBJECT, TREE)
v0.4.9.1
Search all placeables for i3d nodes where the name contains the word “trigger” and therefore should be a trigger and not an object
Remove any of the object collision flags that UAL uses to detect a collision (PLAYER, VEHICLE, STATIC_OBJECT, DYNAMIC_OBJECT, TREE)
v0.4.9.0
Objects not added as “loaded” when they intersect with both pickup and loaded triggers at the same time
Added as “loaded” when moving from both into the loaded trigger
Added as “available” when moving from both into a pickup trigger
Added some related visual debugging stuff
v0.4.8.9
- Authors / Credits
- loki_79
- Download modification
- https://zippymods.com/1y1e99rkzuaz/FS25_UniversalAutoload.zip.html