









This automatically modifies the actual base game trailers, and will be applied to any new or existing trailers on your farm. Please see the included read-me file for instructions on adding to your own mod trailers or pallets.
Changelogs:
v0.4.8.0 – Second attempt to refactor container dimensions (see #386)
Changes in advance that will allow modification of spacing parameter
Would be good to know if this breaks anything before I start making more changes..
Added DELTA to newLoadHeight to avoid occasionally skipping layers with round bales
Note: I still have no idea how these changes can affect #385
v0.4.7.9 – Refactor container dimensions
Changes in advance that will allow modification of spacing parameter
Would be good to know if this breaks anything before I start making more changes.
v0.4.7.7
Check for rootNode = nil
I forgot about the issue with printing self.rootNode back in v1.5.0.0
prevents errors similar to:
FS25_UniversalAutoload/UniversalAutoload.lua:3749: attempt to concatenate nil with string
v0.4.7.6
Do not apply velocity correction when auto collection mode is active (items not added to physics)
Update vehicle when on foot OR if auto collection mode is active (see #300/#308)
Identify items held by player for manual loading
Identify closest vehicle when on foot
Prevent updates of vehicle F1 menu when on foot
(could be causing occasional UI issues where buttons do not appear)
v0.4.7.5
Added overlapping zones flag (prevents detecting trailer as full when zones are overlapping)
Added new default settings for 2017 lizard pickup
Increased max loading zones/areas to 5
v0.4.7.4
Added a new shop configuration menu item to select the length axis from available i3d nodes
v0.4.7.3
Edited functions for AD
Now using totalUnloadCount (all loaded items) instead of validUnloadCount (UAL filters)
Also:
Removed debugging box on detection of new objects
v0.4.7.1 ADDED TRAIN
Added base game train carriages from EU and US maps
Updated lanugage files from various pull requests
v0.4.7.0 Apply velocity correction to trigger positions
New strategy to fix #108 (and probably quite a few others)
Should help with any bugs where the detected number of loaded pallets is incorrect
ALSO: Added new functions for AD (see bug #211)
v0.4.6
Some other small changes too:
Calculate log length for currently selected zone
Remember existing settings in shop
Check for MESH_SPLIT_SHAPE when identifying spawned logs
Width-ways loaded trigger margin increased again (3.33 -> 3.50)
Use config name “design” for dpw1800 in defaults
Update l10n_cs.xml
v0.4.5.8
Further reduce loaded trigger width
Width-ways loaded trigger margin increased by ~10%
Prevent possible error in debugging display when container type is unknown
Cleaned up some debugging texts (ATTEMPT RELOAD printed when AD or CP was active)
v0.4.5.7
Partially revert change from v0.4.5.5
Trigger boundaries were too small after the last change, causing some pallets to not be detected and also for the triggers to detect pallets as leaving the trigger when the vehicle is moving.
Reduced trigger delta offset (0.2 to 0.1)
Decreased loaded trigger width (to reduce chance of detecting items outside the trailer)
Increased loaded trigger length (to reduce chance that triggers detect objects leaving the trigger when moving)
How to use?
Buy a new Farmtech DPW 1800, which will come with autoload features.
Drive next to the pallets you want to pick up, and push “T” to select Euro Pallets.
Push shift + R to autoload, before moving, use “L” for straps
At the selling point, push “L” again to unstrap, and it should auto-sell.
- Authors / Credits
- loki_79
- Download modification
- https://zippymods.com/draq2zb9sxom/FS25_UniversalAutoload.zip.html