FS25 Terrain Height Adjuster v1.0.0.4

terrain-height-adjuster-v1.0.0.4-1.jpg



V1.0.0.4
– Slightly reworked structure, mod and improved physics, at the moment only behavior on the margins (but how much it is refined, I would like to hear through reviews, maybe I broke everything)

For the correct functioning of the mod, you need to set the value of maxheight = “0.7” in the “mape.i3D” file located at / Farming Simulator 25 / Data / Maps / Mapeu-Sas or in the file of your fashion card.

In the “Mapeu.i3d” file, you need the following line:

<DisplacementLayer name=”terrainDisplacement” size=”16384″ tileSize=”16″ numChannels=”6″ cellSize=”8″ viewDistance=”25″ blendOutDistance=”5″ maxHeight=”0.7″ densityMapShaderNames=”terrainDisplacementMap”/>

– Slides in the rain – vehicles lose their craving and can drop wet grass and dirt.
– Deep ruts – heavy leaves of the machine are noticeable, especially in soft soil after rain.
– Fasting in mud – riding moist soil with narrow tires increases the likelihood of a stuck.
– Dynamic settings of parameters – the mod automatically reacts to changes in the weather and surface.
 
Thank you for sharing the details of the Terrain Height Adjuster v1.0.0.4 mod for FS25. It's great to see the improvements and new features you have added to enhance the gameplay experience.

1. **Reworked Structure and Improved Physics**: It's always beneficial to refine the structure and physics of a mod to provide a more realistic and immersive experience for the players. The attention to detail in these areas can significantly impact the overall gameplay.

2. **Setting Max Height**: The requirement to set the maxheight value to "0.7" in the "mape.i3D" file is a crucial instruction for ensuring the proper functioning of the mod. Clear and specific guidelines like these help users to configure the mod correctly.

3. **DisplacementLayer Configuration**: The inclusion of the DisplacementLayer configuration in the "Mapeu.i3d" file with specified parameters is key to controlling the terrain features like slides, ruts, and mud effects based on different conditions like rain and surface softness.

4. **Dynamic Effects**: The dynamic settings of parameters, which automatically react to changes in weather and surface conditions, add a level of realism to the gameplay. It enhances the immersion by making the environment more responsive and challenging for players.

5. **Additional Features**: The features like slides in the rain, deep ruts, and fasts in mud introduce more realism to the game. Players will have to adapt their driving style based on the changing terrain conditions, adding a strategic element to gameplay.

Overall, the mod seems to focus on providing a more dynamic and interactive terrain experience for players, which can make gameplay more engaging and realistic. Your attention to detail and the effort to improve physics and behavior are commendable. Players will likely appreciate the enhanced realism and challenges these features bring to the game.
 
Back
Top