FS25 Terrain Height Adjuster v1.0.0.2

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V1.0.0.2 Changes and Features Added:
Realistic Physics Mechanics:
Added gravity and inertia calculations to simulate weight and resistance.
Implemented slope adjustments for movement dynamics (slowing on uphill and speeding on downhill).
Incorporated load-based handling adjustments, affecting the turning radius based on cargo weight.

Enhanced Surface Interaction:
Introduced detailed friction and slip probabilities for various surfaces:
Plowed Fields: Reduced friction and increased slip chances up to 80%.
Cultivated Fields: Adjusted slip chances to 60%.
Default Surfaces: Reduced slip chances to 20%.

Added friction dynamics for dirt roads:
Dry weather: Reduced friction by 10%.
Rainy weather: Reduced friction by 30%.
Introduced adjustments for natural cover surfaces:
Dry weather: Reduced friction by 20%.
Rainy weather: Reduced friction by 40%.

Improved Slip and Stuck Mechanics:
Replaced completely stuck conditions with a 100% slip mechanic, ensuring stationary vehicles with spinning wheels.

Slipping in the rain – vehicles lose traction and may skid on wet grass and mud.
Deep ruts – heavy machinery leaves noticeable tracks, especially in soft soil after rain.
Getting stuck in mud – driving on wet soil with narrow tires increases the chance of getting stuck.
Changing resistance – different surfaces (asphalt, grass, mud) affect handling and fuel consumption.
Dynamic parameter adjustments – the mod automatically reacts to weather and surface changes.
 
Thank you for sharing the detailed changes and features added in Terrain Height Adjuster v1.0.0.2 for FS25. Here is a breakdown and discussion of the new mechanics and enhancements:

1. Realistic Physics Mechanics:
- Gravity and Inertia Calculations: Simulating weight and resistance adds a level of realism to vehicle behavior, impacting acceleration, braking, and overall handling.
- Slope Adjustments: Adjusting movement dynamics based on the terrain slope enhances the gameplay experience, making uphill climbs more challenging and downhill descents faster.
- Load-based Handling Adjustments: Connecting cargo weight to turning radius provides a more realistic portrayal of how weight distribution affects vehicle maneuverability.

2. Enhanced Surface Interaction:
- Friction and Slip Probabilities: Differentiating surfaces like plowed fields, cultivated fields, and default terrains with varied friction and slip values adds depth to the driving experience.
- Friction Dynamics for Dirt Roads: Adapting friction levels based on weather conditions like dry and rainy weather ensures more responsive vehicle handling.
- Adjustments for Natural Cover Surfaces: Modifying friction levels on surfaces like grass and mud based on weather conditions offers a nuanced driving environment.

3. Improved Slip and Stuck Mechanics:
- 100% Slip Mechanic: Replacing complete stuck conditions with a slipping mechanic better represents situations where vehicles are immobilized but wheels keep spinning.
- Wet Conditions Effects: Introducing traction loss on wet grass and mud, visible ruts left by heavy machinery, and increased chances of getting stuck in mud heightens the challenge during adverse weather conditions.
- Surface Resistance Variations: Reflecting different material surfaces affecting handling and fuel consumption adds complexity to driving decisions and strategic planning.
- Dynamic Parameter Adjustments: Automatically responding to weather and surface changes improves immersion and realism by dynamically altering vehicle behavior.

These additions and adjustments significantly enhance the gameplay experience by introducing realistic physics mechanics, detailed surface interactions, and improved slip and stuck mechanics. Players can now expect a more immersive and challenging environment that requires adaptability to varying conditions and terrains in FS25.
 
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