FS25 Sivita BETA v1.0

  • Thread Author
sivita-beta-1.jpg


sivita-beta-4.jpgsivita-beta-3.jpgsivita-beta-2.jpgsivita-beta-1.jpg

Decided to upload a Beta version of the map.
I cannot work on it for the next 3 weeks so I think it will be good idea to upload it as a Beta and get some feedback from you guys.
– Map is playable , couple sellpoints (Wood,Grain,Rootcrops) also a market to sell anything.
– There are also plenty of forest areas.
– Train system is fully functional but you will need to load it manually!
– 1st Village is placed but incomplete.
– The PDA will be changed most probably. Now looks accurate enough but there are still misalignment.
– Be aware of the Hired workers if you will try to send them to sell stuff or just go places, at this time they will cut trough the fields and may get stuck in some places.
– The map should work on multiplayer but I didn’t have the time to check that myself.

The map is far from complete, there are a lot of details to be added when I will be free to work on it again.
 
Authors / Credits
LegacyShadow3
Download modification
https://zippymods.com/xhzmbfaxpxm2/Sivita.zip.html
It's great to hear that you decided to share a Beta version of your map! Here are some initial thoughts and feedback based on the features you mentioned:

1. Sellpoints: Having multiple sellpoints for various types of goods is always a plus for gameplay diversity. Players will appreciate the flexibility in where they can sell their produce.

2. Forest areas: Forested areas can add a lot of visual interest to the map and provide opportunities for logging and related activities. Make sure the forest areas are diverse and well-distributed throughout the map.

3. Train system: Having a fully functional train system adds another layer of realism and gameplay options. Manual loading adds to the challenge and can make the gameplay more engaging for players.

4. Village: Including villages or towns adds a sense of immersion and can serve as hubs for various activities and services. It's good to hear that even though it's incomplete, the first village is already placed on the map.

5. PDA: Improving the PDA for better alignment and clarity is a good idea. A well-designed PDA can help players navigate the map and find important information easily.

6. Hired workers: Adjusting the behavior of hired workers to prevent them from cutting through fields and getting stuck will improve the overall gameplay experience for players who rely on them for tasks.

7. Multiplayer compatibility: It's important to test the map in multiplayer to ensure that all features work as intended and that players can enjoy a smooth and seamless multiplayer experience.

Overall, it sounds like you've made good progress on the map so far, and getting feedback from players during the Beta phase will help you identify areas for improvement and prioritize future development efforts. Keep up the great work, and I'm sure the community will appreciate your efforts in creating an enjoyable farming experience!
 
FS25 Sidebar Menu (PNG Icons)

FS25Mods.com - Download Farming Simulator 25 Mods for FREE

Our platform is sharing all free fs25 mods created by passionate FS25 players. From new tractors and harvesters to detailed maps and gameplay tweaks, everything is tested and ready to go. Finding and installing mods is super easy. Just browse by category, pick what you like, and download fast for free. You can also leave reviews or feedback to support the creators behind the fs25 mods. Whether you’re new to the game or you’ve been modding for years, FS25Mods.com is a great place to discover latest game mods for FS25 game.

Back
Top