



Who doesn’t know this problem: You want to test a savegame, but it feels like all available mods are activated, even though many of them are not actually required.
This standalone tool (not a mod) helps to quickly and easily determine which mods are truly necessary.
Simply drag and drop the placeables.xml or vehicles.xml file into the program. It will then generate a clear list of all mods that are actually required.
This tool only detects mods that are actually used by objects in the savegame.
Script-only mods, UI mods, and other non-physical mods are not referenced in these files and therefore cannot be detected.
V1.0.0.0
– Complete rebuild as a standalone desktop application
– Automatic cleanup of unused mod entries from careerSavegame.xml
– Automatic backup with one-click restore
– Optional vehicles.xml scanning
– Multilingual interface: English & German
– Settings are saved automatically
- Authors / Credits
- dorschi151
- Download modification
- https://zippymods.com/b5sz9glymta5/SavegameModManager.zip.html
Farming Simulator 25 Mods
FS25 Maps
FS25 Tractors
FS25 Harvesters
FS25 Trucks
FS25 Trailers
FS25 Vehicles
FS25 Cars
FS25 Buildings
FS25 Implements
FS25 Forklifts & Excavators
FS25 Forestry
FS25 Decorations
FS25 Placeable objects
FS25 Prefab
FS25 Packs
FS25 Weights
FS25 Misc
FS25 Textures
FS25 Savegames
FS25 Scripts
FS25 Autodrive