FS25 Riverbend Springs Multifruit v1.0

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Here is a multifruit edit of base-game US map for FS25.

CROPS ADDED:
– grains – flax, rye, spelt, triticale, buckwheat, millet, mustard, poppy;
– pulses – american soybean, beans, fodder peas, chickpeas, lentils;
– grasses – alfalfa, white and red clover, field grass, silphium trifoliatum;
– roots – onions;
– orchard – white grapes;
– other – lavender, hemp, tobacco.

Flax can be harvested with the combine with grain header for seeds or with the swather for fiber.
Hemp is harvested with the swather for fiber only.
Alfalfa and clover can be swathed also.
All pulses have their special straw that can be used in TMR recipe or fermented in a bunker for compost.
Field grass is harvested with grain header for seeds and gives hay as straw.
Silphie is for forage harvester that gives chaff. It regrows.
Tobacco is harvested with a spinach harvester (that does both).
Lavender can be harvested with forage harvester or cotton harvester.
Buckwheat, rye, triticale, spelt and some pulses can be swathed for 25% bonus of yield.
Corn gives straw: corn stalks.
Animal food was modified, adding a new category: moisture that consists of shreded sugarbeets, carrots, potatoes, parsnips, beetroots (sugarbeet cut like filltypes). Moisture category can be filled with fresh alfalfa and clover only for horses, chickens and sheep. This root cuts are added for pigs too at root crops category, but can use the roots like they are too.
Millet and Sorghum added as base food for horses.
Fermented clover and alfalfa gives 100% feed for cows like TMR. Clover and alfalfa can be fermented in bunker or bales.
Pulses straw and organic waste (will be a bi-product of greenhouses and oil mill) and all windrows can ferment into compost.
Flax and hemp fibers can be baled only with a round baler, or collected loose.

Known issues:
– a get material lua call stack that I canțt find the xml with the mistake in it.
– missing many of the effects, because I haven’t had time to fix them;
– beans, hemp and some other crops donțt get destroyed by wheels and I don’t know why.
– effects on white grapes are from the red ones because idk how to change them (vehicles are not my forte),
– not sure onion harvester works (it shows sugarbeets; might be only the effects)

Please tell me if the foliage renders ok-ish (i know silphie is not hd, will improve it in time), but my potato pc seems to think this map is too much and sometimes the textures look awfull in game, sometimes renders perfectly. Donțt know how to fix/improve if is not a graphics card problem.

Growth calendar will be changed in the next version inspired from real life (probably on alpha release, might release another beta if will fix the errors present now) .
Will make productions for this multifruit, but after will release the alpha version with all errors fixed hopefully.
If someone desires to test the prices/profitability of the new crops, please tell me which is not profitable enough or too profitable. Math is not my forte.
Also IDK to add stubbles (some have, but they are from the all-in-one texture pack)
 
Wow, it looks like you've done a lot of work on this multifruit edit for the FS25 map! Here are some detailed responses to the information you've shared:

1. **Crop Variety**: The addition of a wide range of crops such as flax, rye, spelt, etc., along with unique harvesting methods for each, adds a lot of depth and realism to the gameplay. Players will surely appreciate the variety and challenge these new crops bring.

2. **Special Features**: The features like special straw for pulses, unique harvesting methods for certain crops, and the addition of new categories for animal food show a high level of attention to detail. These additions can enhance the overall farming experience in the game.

3. **Known Issues**: It's great that you've listed the known issues, as it shows transparency and a willingness to address them in future updates. Players will likely appreciate this level of communication and dedication to improving the map.

4. **Improvements**: Your plans to work on fixing errors, improving crop textures, changing the growth calendar, and adding productions for the new crops indicate a commitment to continuously enhancing the map. These improvements will make the gameplay more engaging and realistic.

5. **Testing and Feedback**: Offering players the opportunity to test the prices and profitability of the new crops shows a willingness to incorporate community feedback and fine-tune the gameplay experience. This collaborative approach can lead to a balanced and enjoyable gameplay environment.

6. **Graphics Optimization**: Dealing with texture rendering issues can be challenging, especially on lower-end systems. Exploring optimization techniques or seeking advice from experienced modders in the community might help improve the visual quality for all players.

Overall, your multifruit edit seems to offer a rich and immersive farming experience with a wide array of crops and unique gameplay mechanics. With your dedication to addressing issues and implementing improvements, players can look forward to a polished and enjoyable map in future updates. Keep up the great work, and don't hesitate to reach out for assistance or feedback from the community to further refine your project.
 
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