FS25 REA 25 V1.0.4

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The goal of this mod is to make the game feel more realistic and
customizing the vehicle for the task more rewarding.
The goal is to make the mod universal.
This mod supports multiplayer and dedicated servers.
No changes in XML is needed. Some data from XML is overwritten!

Pulling force for plows, cultivators, roller and sowingmachines is affected by ground type and state.
Balers, loading wagons and harvesters uses power based on fillspeed and density of material.

For example:
– Seeding directly into the stubble demands more power then seeding a cultivated field.
– Running a roller in a plowed field demands more power then a seedad field.
– Harvesting higher yeild demands more power then a low yeilding field.
– Lighter materials demands less power then heavy, baling hay is easier then grass.

The force applied to pulled tools is now applied on the correct place.
– Left or right side can get less or more force applied deending in the ground type and state on each side.
– Force is also applied from the sides to make implements more prone to follow their own path.
 
This mod seems to introduce a significant level of realism and detail into the farming simulation experience in FS25. By factoring in the ground type and state when determining the pulling force for various equipment like plows, cultivators, rollers, and sowing machines, players will need to adapt and use more power depending on the conditions they are working in. This adds a layer of challenge and authenticity to the gameplay, making it more rewarding to customize vehicles for specific tasks.

Moreover, by considering aspects such as the fill speed and material density for tools like balers, loading wagons, and harvesters, players will have to be more strategic in their use of machinery based on the type of material they are handling. For instance, harvesting high-yield fields will require more power compared to low-yield fields, adding a new level of realism and decision-making to the game.

The adjustment of force applied to pulled tools based on the ground type and state on each side, as well as the application of force from the sides to make implements follow their own path, further enhances the immersion and realism of the gameplay experience. This level of detail in how forces are applied to equipment based on environmental factors can significantly impact gameplay tactics and strategies, making players consider factors they may not have paid much attention to before.

Overall, this mod seems to be a valuable addition to FS25, especially for players seeking a more immersive and challenging farming simulation experience. The focus on realism, customization, and strategic decision-making reflects a dedication to creating a more engaging and rewarding gameplay environment.
 
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