FS25 Production Info Hud V1.0

production-info-hud-v1.0-1.jpg



HUD display for productions and husbandries that require attention.

The productions and husbandries are displayed in a list.
The list is sorted by remaining time.
It shows both the time until a raw material is empty and until an output storage is full.
Feeding robots are not supported, only the husbandries themselves.

General operating instructions with the mouse
– Move window by clicking on the arrow icon in the top left corner
– Open the filter line by clicking on the down arrow in the top left-hand corner.
– Switch filter line to settings via the gear wheel in the bottom left-hand corner
– The font size and line spacing can be set individually in the settings
– Automatically display only when mouse is activated via the lock in the bottom left corner
– Adjust the window size using the arrow icon in the bottom right-hand corner
– Save changes via the disc in the top right-hand corner
– Left-click on a production location or a fill type to filter the list according to this. The filters in the filter line are then ignored. What is filtered is then highlighted in green. Clicking on the filtered item again removes the filter.
– Right-click on the production location to open it in the menu
– Left-click on the 3rd column to switch the display between remaining time, capacity (available capacity for raw materials and used capacity for manufactured goods) and current hourly production quantity.

Note: Some of the icons are only displayed when you move the mouse over the corresponding position.
In the upper display next to the current assets, you can right-click on the spanner icon to call up the display system settings
These are the same for all mods that use this display system. Here you can save the settings automatically and much more.
Just have a look. Bugs and suggestions welcome on GitHub.
 
Thank you for providing detailed information on the HUD display for productions and husbandries in FS25. Here are some responses to specific features and functions mentioned in the instructions:

1. Sorting by Remaining Time: Sorting the list based on the remaining time until a raw material is empty or until an output storage is full is crucial for effective management of productions and husbandries.

2. Interactivity with Mouse: The ability to move the window, open filters, adjust settings, change font size and line spacing, and lock the display to activate only on mouse usage provides user-friendly interaction.

3. Filter Options: Filtering by production location or fill type, highlighting filtered items in green, and removing filters by clicking again on the filtered item offer customization for easier navigation.

4. Detailed Information: Switching the display between remaining time, capacity, and current hourly production quantity in the third column provides important data at a glance.

5. System Settings: Accessing system settings via the spanner icon in the upper display allows users to save settings automatically and customize options for a tailored experience.

6. Icons Visibility: Icons appearing upon hovering over specific positions enhance user experience by providing additional functionalities when needed.

Overall, the comprehensive set of features and instructions outlined for the HUD display in FS25 contributes to a user-friendly and efficient interface for managing productions and husbandries in the game.
 
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