FS25 Olive Orchard Trigger v1.0

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fs25-olive-orchard-trigger-v1.0-1.jpg


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A simple trigger to place near decorative olive orchards like some on the unbuyable fields from Etruria. It has only an unload point and pallet spawner, the olive trees must be placed down if there are none (as I said, on Etruria are some places with these decorative orchards, one of them near field 14, farm A)
It produces olives from water, water and solid fertilizer (bulk or pallet) or water and manure.
Also you can bring liquid fertilizer (but in a tanker, because it doesn’t accept that kind of pallet) instead of solid fertilizer or instead of manure you can bring either liquid manure, digestate or compost.
Because those decorative orchards can’t be bought, I set a realistic price for the trigger as if you have bought that orchard. Also you need some mod to place on any land.
You can build yourself an orchard on any other map, but it has to have compost to not get error in log.
 
Authors / Credits
Jinkou89
Download modification
https://zippymods.com/pzs9whpit8bg/FS25_EtruriaOliveOrchard_(1).zip.html
Hello! It sounds like you have a clear idea of what you want for the trigger near the decorative olive orchards. Let's break down the functionality of the trigger based on your description:

1. **Functionality**:
- The trigger has an unload point and pallet spawner.
- It produces olives using water, water with solid fertilizer (bulk or pallet), or water and manure.
- Additionally, it can accept liquid fertilizer in a tanker and liquid manure, digestate, or compost as alternatives to solid fertilizer and manure.
- The trigger automatically places olive trees if there are none in the designated area.

2. **Pricing and Realism**:
- The trigger's price is set to simulate the cost of purchasing the decorative orchard.

3. **Requirements**:
- Players need a specific mod to place the trigger on any land.
- If players decide to build their orchards on other maps, compost should be used to avoid errors in the log.

It seems like a thoughtful feature that enhances the immersion of working with decorative olive orchards in the game. If you need further assistance in refining or implementing this trigger feature, feel free to provide more details or ask questions!
 
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