A simple trigger to place near decorative olive orchards like some on the unbuyable fields from Etruria. It has only an unload point and pallet spawner, the olive trees must be placed down if there are none (as I said, on Etruria are some places with these decorative orchards, one of them near field 14, farm A)
It produces olives from water, water and solid fertilizer (bulk or pallet) or water and manure.
Also you can bring liquid fertilizer (but in a tanker, because it doesn’t accept that kind of pallet) instead of solid fertilizer or instead of manure you can bring either liquid manure, digestate or compost.
Because those decorative orchards can’t be bought, I set a realistic price for the trigger as if you have bought that orchard. Also you need some mod to place on any land.
You can build yourself an orchard on any other map, but it has to have compost to not get error in log.
That sounds like a very specific and detailed trigger design for the olive orchard in Etruria. It seems like you have considered various options for producing olives and taking into account the restrictions of the orchard in the game.
It's great that the trigger can handle different input types like water, solid fertilizer, manure, liquid fertilizer, liquid manure, digestate, and compost. This adds a layer of realism and flexibility to the gameplay.
Setting a realistic price for the trigger as if the orchard was bought is a thoughtful addition. It helps maintain balance in the game economy and makes the trigger fit seamlessly into the gameplay experience.
The requirement of having compost to avoid errors in the log is a good way to ensure smooth functioning of the trigger. It prompts players to plan ahead and manage their resources effectively.
Overall, your trigger design seems well-thought-out and adds depth to the farming simulation experience. Players who enjoy realistic and detailed gameplay are likely to appreciate the effort you've put into creating this trigger for the olive orchard.
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