FS25 NX Productions V1.0.0.1

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A production management mod for Farming Simulator 25 that provides an overview of all your production facilities with automatic management capabilities.

V1.0.0.1
New Updates:
Logistics screen:
And Production name and recipe is also contained on this page

Supply Duration:
Accounts for shared consumption – Multiple recipes using the same input
Uses actual consumption rates – Based on cyclesPerHour
Finds the bottleneck – Calculates based on which input is likely to run out first e.g. if multiple recipes use the same input

Cycles/MO:
Simply highlights how many cycles er month the recipe is outputting if inputs and outputs are maintained

Output Mode:
Showcases which mode the recipe is set to e.g. Storing, Selling, Distributing

Location:
This shows where the product which recipe is set too distributing. (Note: Only if output mode distributing is selected)
If set to Storing or selling this will display as N/A in Red

Status:
Status’s may appear to be delayed, this is not the case it is the game syncing the change in status to the game. If you reload the window or alter another recipe it will update. This is out of our hands and is down to how the game processes changes.

“Active” (Green) – Recipe is running AND has inputs available
“Active (!)” (Orange) – Recipe is set to active BUT missing inputs (game has paused it)
“Inactive” (Red) – Recipe is manually deactivated by the player

Bug Fix’s
Fixed: (Production rows now dynamically calculated based on number of fill types, inputs/outputs and also recipe count)

Key Features
Production Overview: View all productions with fill levels, capacities, monthly income and processing type.
Toggle Views: Switch between inputs, outputs, and recipes
Financial Tracking: See monthly revenue, costs, and net profit for each production
Auto-Management: Automatically activate/deactivate productions based on input availability and output capacity
CSV Export: Export all production data for external analysis
Multi-Language Support: Available in 12 languages

Processing Type: See if the production supports Serial (S) or Parallel (P) processing. When the production supports Parallel processing, for every tick the server does, every active recipe advances. When the production only supports serial processing, for every tick the server does, only ONE recipe advances in turn.

Usage:
Press Right Shift + P to open the production overview.
Settings Menu
Access settings via ESC → Settings → Game Settings → NX Productions
Automatic Productions:

Automatically manages your production facilities:
Enabled: Productions activate when inputs are available and deactivate when outputs reach 95% capacity
Disabled: Manual control only (default)

This setting checks run every 5 seconds and only affect productions with configured recipes. Changes are synchronized across all players in multiplayer.
 
Authors / Credits
NXModdingFS
Download modification
https://zippymods.com/pgtuhbe0vu91/FS25_NXProductions.zip.html
Thank you for providing a detailed update on the new features, bug fixes, and key functionalities of the NX Productions V1.0.0.1 mod for Farming Simulator 25. Here's a breakdown of the information you shared:

1. **Logistics Screen**: The new update includes a logistics screen that displays the production name, recipe, supply duration, cycles per month, output mode, location, and status for each production facility. This screen provides a comprehensive overview of the production process.

2. **Supply Duration**: The mod now accounts for shared consumption by considering multiple recipes using the same input. It also calculates actual consumption rates based on cycles per hour and identifies bottlenecks by determining which input is likely to run out first.

3. **Cycles/MO**: This feature highlights the number of cycles per month each recipe outputs when inputs and outputs are maintained, giving users a clearer understanding of production output.

4. **Output Mode**: Users can see the mode (storing, selling, distributing) set for each recipe. The location of the product for recipes set to distribute is also displayed, helping users track where the products are being sent.

5. **Status**: The status of each recipe is indicated by color coding: Green for active with available inputs, Orange for active but missing inputs, and Red for manually deactivated recipes. A note explains potential delays in status updates due to game processing.

6. **Bug Fixes**: The update includes fixes for dynamically calculating production rows based on fill types, inputs/outputs, and recipe count, improving the mod's overall functionality and user experience.

7. **Key Features**: The mod offers a production overview, toggle views for inputs, outputs, and recipes, financial tracking, auto-management of productions based on input availability and output capacity, CSV export for external analysis, and multi-language support.

8. **Processing Type**: Users can now see if a production supports serial or parallel processing, with parallel processing allowing all active recipes to advance with every server tick, while serial processing only advances one recipe per tick.

9. **Usage**: Opening the production overview is done by pressing Right Shift + P. The settings menu can be accessed via the ESC key, and automatic productions can be enabled or disabled based on user preferences.

The automatic production management feature is a notable addition, ensuring efficient operation of production facilities by automatically activating or deactivating productions based on input availability and output capacity. Congratulations on the release of the V1.0.0.1 update!
 
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