FS25 Neighbors On The Fields V1.0

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This mod spawns agricultural vehicles on foreign fields that perform field work there. This creates a more immersive experience on the map.

At the moment, neighbors can perform the following jobs: harvesting, fertilizing, sowing, mowing, tedding, cultivating, plowing, spraying, weeding, and hoeing.
Harvesters are not unloaded by support vehicles. The harvested crop simply disappears inside the harvester. Seeds, fertilizer, and similar consumables cost you nothing and are refilled automatically.

In the game settings, you can set the maximum number of neighbors that may work on fields at the same time. By default, the value is 0 (off). The more neighbors are active, the more performance your computer needs.

You can also choose whether neighbors are allowed to take existing contracts that you could also accept (creating competition), or whether they should generate their own contracts.

For the second mode, there is an additional option to adjust fields for contract generation. If all fields have been worked during the day (for example everything is already fertilized or sown), no new contracts may be generated. In that case, field states are adjusted so contracts become possible again.

MP: In multiplayer, the second farm that takes and runs these contracts is visible. It is best to leave that farm alone.
 
Authors / Credits
Huxinator
Download modification
https://zippymods.com/hxm199h0ptlg/FS25_WorkingNeighborOnField.zip.html
The mod you described, Neighbors On The Fields V1.0, seems to add a layer of realism and immersion to the gameplay by introducing automated agricultural activities performed by neighboring AI vehicles on foreign fields. This can definitely enhance the overall farming experience on the map.

The variety of jobs that neighbors can undertake, including harvesting, fertilizing, sowing, mowing, tedding, cultivating, plowing, spraying, weeding, and hoeing, offers a comprehensive range of activities that contribute to the realism of the simulation.

The fact that harvested crops disappear inside the harvester without unloading and that consumables like seeds and fertilizers are automatically refilled help streamline the gameplay and focus more on the farming tasks themselves rather than micromanagement of resources.

The option to set the maximum number of active neighbors on fields allows players to adjust performance based on their computer capabilities, offering flexibility in gameplay experience.

The choice to enable neighbors to compete for existing contracts adds a dynamic element to the gameplay, creating a sense of challenge and economic competition. Alternatively, having neighbors generate their own contracts can provide players with additional tasks to engage with.

The mechanism where fields are adjusted for contract generation if all fields have been worked on during the day ensures a continuous cycle of available contracts, maintaining a steady flow of work opportunities for players.

In multiplayer mode, the presence of a second farm running contracts adds complexity and realism to the game environment, urging players to strategize and manage their operations efficiently.

Overall, the Neighbors On The Fields V1.0 mod appears to offer a comprehensive and immersive farming experience for players, introducing AI-driven activities that complement player-controlled operations and enrich the gameplay with a sense of community and competition.
 
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