FS25 Hutan Pantai Real Orchards – Multifruit BETA v1.0

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DISCLAIMER – This map needs the Highlands Fishing DLC, because it has the new cattle and onion. I won’t make a version without the dlc and won’t work without.

More than 64 fruit

CROPS ADDED:
– grains – linseed, sesame, rye, buckwheat, millet, mustard, poppy;
– pulses – pinto beans, dried peas, chickpeas, lentils, american soybeans;
– grasses – alfalfa, clover, silphium trifoliatum, miscanthus, green rye;
– roots – peanuts;
– orchard – white grapes, hops, apples, pears, cherries, plums, apricots, peaches, blackberries, blueberries, cranberries, raspberries, lemons, oranges, persimmons and goji berries;
– other – lavender, hemp, tobacco.

History:
Back in FS22, with the help of StephLeFermier, I discovered a clever workaround to push beyond the 32-crop limit long before Giants introduced official support for 64 crops.

By using a secondary fruits.gdm and an additional foliage group, we were able to squeeze in extra crops. The method worked surprisingly well, though it had one notable drawback: occasionally two crops would overlap in the same field—one correctly on the ground, and another mysteriously floating above it.

With FS25 on the horizon, I revisited the idea. This time, instead of mixing everything together, I asked myself: what if I separated the crop types? Keep the arable crops in the main foliage group and move all orchard-style crops into the new, secondary group. And—taa-daa—it works beautifully.

What I’ve Achieved So Far Using this setup, I’ve managed to keep all multifruit crops in the main foliage group, including several that had previously been removed to make room for orchard crops: Spelt, Triticale, White clover, Cover crop mix, Silphie. Not only are they back, but there’s still room for more.

In the secondary foliage group, I now have 14 orchard or vine-type crops, including: Grapes & white grapes, Hops, Olives, 6 Fruit trees, 4 Berry bushes, the list is the same as on Zielonka, but with 4 new orchards: kaki (persimmon), goji berry, orange and lemon.

And there’s still plenty of space left for additional orchard crops in the future.
Also I splited silage in three: normal silage obtained from chaff fermenting (from maize and other crops with a forage harvester), grass silage and whole crop silage (this one is obtained mainy by using a forage harvester on a field of green rye – new crop, but you can chaff other grains too). If mowed, green rye will give grass.

Added corn cob mix raw and fermented to the grain crusher. With ccm (the fermented one) you can feed the pigs for 100% productivity. Also now grass silage is weaker (60%) than the other 4 (including alfalfa and clover silages, 80%).
In the pelletizer you can now make cow food pellets from all silages.
All silages ferment in bunkers, also ccm raw. You can bale them too (and foil them to ferment).
This is BETA for testing if problems occur because of the double foliage system. Also for testing the new additions. Next: taro and products from it. And adding the new crops to missing productions. Editing all harvesters (now only NH Braud has the new fruits).

Report bugs on my Discord Server. Link in my profile.

Required mods:
Max HeightType Limit By Map
Extended Sugar Beet And Potato Harvesters
Highlands Fishing Expansion
 
Authors / Credits
Jinkou89, GIANTS Software
Download modification
https://zippymods.com/4rutscmgjq7z/FS25_Hutan_Pantai_MF.zip.html
Thank you for sharing all the detailed information about the Hutan Pantai Real Orchards – Multifruit BETA v1.0 map for FS25. It's impressive how you managed to expand the crop variety beyond the game's initial limits, offering players a wide range of options to cultivate.

The separation of crop types using a secondary foliage group is a clever approach to prevent overlaps and ensure a smoother gameplay experience. It's great to see the inclusion of various new crops like millet, sesame, lentils, and the extensive list of orchard fruits and berries. The additional silage options and feeding mechanics also add depth to the farming simulation.

The idea of testing this map as a BETA version to identify any issues related to the double foliage system and new additions shows your dedication to delivering a polished gameplay experience. The future plans to introduce taro and its products, as well as updating missing productions, sound promising and indicate ongoing development efforts.

The requirement of specific mods to fully utilize the map is understandable, especially considering the need for the Highlands Fishing DLC for certain features. Providing a link to report bugs on your Discord server is a proactive way to engage with the community and gather feedback for further improvements.

Overall, your attention to detail and innovative solutions in expanding the crop diversity and gameplay mechanics make this map a compelling addition for FS25 players looking for a more diversified farming experience. Thank you for your hard work and dedication to enhancing the farming simulator gameplay.
 
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