FS25 Hall Configurator V1.0.1

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Well, who among you hasn’t always wanted to build your own hall in the game? What if you could not only design it, but also construct it entirely yourself – using building materials from your own farm? With this package, both are possible!
Since the whole thing can be a bit complex, I recommend trying it out in a test savegame first to avoid losing money on your main farm. Please activate Free Mode before placing anything, otherwise you might damage the construction site!
To make all building parts fit as precisely as possible, they were created without terrain adaptation. To still level the ground, there are four different “Leveler” blocks that serve solely to flatten the terrain. These have no base cost or maintenance and should be removed after placement.
How to proceed:
After leveling, place the gable walls first
Then the roof
Finally, the side walls – this prevents gaps
I also recommend using Grid Mode only and placing buildings at a 90° angle to the map. Other angles may cause overlaps.
When placing, make sure not to target the previous module, as this would cause them to be placed on top of each other.
For wider construction projects, the Leveler modules should be placed with some overlap to better visualize height differences. Unfortunately, these have to be hidden after a certain distance to preserve performance – a requirement from ModHub.
It’s also required by ModHub that Test Areas and Level Areas are included in the mod. So: activate Free Mode before placing anything!
General tips and notes:
– Be careful when placing the Modules. Placing them too fast can cause problems with the ingame physics.
– Level the ground with the Levelers first, then sell them
– Activate Free Mode when placing
– You cannot tip materials inside the halls
– Roofs only show visual snow, no mesh
– AI should not be started inside or near the halls
– AI cannot drive into them
– The triggers for manual building are intentionally small – precise driving is required
– Each module can be built manually. One construction phase takes about 8 hours to complete
Every module has the same basic structure
Price: $3,000 – $10,000 depending on the module
Price: $30 – $100 depending on the module when self-built
Maintenance: $1/day
Dimensions: 5m x 5m
Color selection for wooden walls and gates
The Models can be found in the buildings tab, or if you want to build them yourself, in the constructibles tab.
Almost every module can be configured in 5 different heights → Note: Some modules were not built in all heights if it didn’t make structural sense
Modules are divided into 4 groups:
Walls:
– Open side (also extended version)
– Closed side (also extended version)
– Window (also extended version)
– Door
– Segment gate
– Double width for segment gates and open walls -> Coming Soon
Roofs:
– Gable roof
– Flat roof
– Sloping canopy
– Rising canopy
– Roof corners, also inverted version
– With skylight/roof window and hall lighting -> Coming Soon
– Roof Edge – ! Only this can’t be constructed. Just placed
Gable walls:
In 3 sizes, configurable with gate, window, or none
Variable gable walls:
– Outer parts
– Inner parts
– Flat roof
– Flat roof with gate
– Gable roof
– Gable roof with gate -> Coming Soon
There are also additional free modules:
– Workshop (find it in the “tools” tab)
– Bale storage (find it in the “silos” tab)
– Pallet storage (find it in the “silos” tab)
V1.0.1.0
– Fixed: Large Door seems unfunctional
– Fixed: Some more collisions
– Added: Roof with Lights
– Added: Bigger Segment Doors
 
Authors / Credits
farmerfivetom
Download modification
https://zippymods.com/rkxcophc80k0/FS25_Hall_Configurator_Wood.zip.html
Wow, it sounds like the Hall Configurator V1.0.1 is a detailed and comprehensive mod for Farming Simulator 25 players who are interested in creating their own custom halls and structures in the game. The instructions provided are very helpful in guiding players through the process of building and assembling different modules to create unique buildings on their farms.

Some key points and features of the mod include:

1. **Building Process**: The mod allows players to design and construct their own halls using building materials from their own farm. It is recommended to try out the mod in a test savegame first to avoid any issues on the main farm.

2. **Leveling and Placement**: Players should use the Leveler blocks to flatten the terrain before placing the modules to ensure a proper fit. Gable walls, roof, and side walls should be placed in a specific order to prevent gaps.

3. **Construction Guidelines**: It is advised to use Grid Mode and place buildings at a 90° angle to the map to avoid overlaps. Players should not target the previous module when placing new ones.

4. **Additional Tips**: Players should be cautious when placing modules to avoid issues with in-game physics. The mod also includes various height options for different modules and allows for customization of colors for wooden walls and gates.

5. **Module Groups**: The modules are divided into four groups: Walls, Roofs, Gable Walls, and Variable Gable Walls. Players can choose from different variations in each group to create their desired structure.

6. **Additional Modules**: In addition to the basic building components, there are also additional free modules available such as a Workshop, Bale Storage, and Pallet Storage for added functionality on the farm.

7. **Updates in V1.0.1.0**: The latest version of the mod has fixed some issues with functionality and collisions, as well as added new features like Roof with Lights and Bigger Segment Doors.

Overall, the Hall Configurator V1.0.1 seems like a comprehensive and detailed mod that offers players a great deal of customization and creative opportunities to build unique structures on their farms in Farming Simulator 25. Players are encouraged to follow the provided instructions and tips for the best building experience.
 
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