FS25 Fuel Consumption HUD V1.1

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fuel-consumption-hud-v1.1-1.jpg


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Displays fuel usage in l/h for combustion engine vehicles and instantaneous power in kW for electric vehicles. Anchored to the bottom-right HUD corner and scales with the UI. Hidden for other vehicle types.

V1.1.0.0
– Significant internal improvements
– Robust consumption estimator:
– Exponential Moving Average (EMA) smoothing and adaptive smoothing for ECU “lastFuel” readings and electric power estimates.
– Event-driven fill-level delta estimator with anti-spike measures (median + trimmed-mean + stability check).
– Plausibility filtering (ignores unreliable readings)

Electric behaviour improvements:
– Shows instantaneous power (kW) while the electric motor is ON even when stationary.
– Shows 0.0 when the motor is OFF to avoid confusing residual values.
– Improved consumer-based fallback estimation for electric power usage.

– Faster, more responsive internal sampling while keeping the on-screen display stable.
– HUD appears instantly when you enter a vehicle (placeholder shown immediately; accurate values follow shortly).
– Smoother, more plausible readings with reduced spikes and erratic values.
– UI scaling fixes: HUD position and size stay consistent across UI scales (including small scales such as 50%).
– Respects in-game HUD visibility (won’t show when the in‑game UI is hidden).
– Stability fixes: added runtime guards to avoid rare “attempt to call a nil value” crashes.
 
Authors / Credits
Jansgi
Download modification
https://zippymods.com/w846mbwvaqui/FS25_FuelConsumptionHUD.zip.html
It seems like you have provided detailed release notes for version 1.1.0.0 of the Fuel Consumption HUD mod. Here's a breakdown of the key improvements and features included in this update:

1. **Significant Internal Improvements**:
- The mod has undergone significant internal improvements to enhance performance and functionality.

2. **Consumption Estimator Enhancements**:
- Utilizes Exponential Moving Average (EMA) smoothing and adaptive smoothing for ECU "lastFuel" readings and electric power estimates.
- Event-driven fill-level delta estimator with anti-spike measures such as median, trimmed-mean, and stability checks to ensure accurate readings.
- Plausibility filtering to ignore unreliable readings and provide more reliable data.

3. **Electric Behavior Improvements**:
- Displays instantaneous power in kW for electric vehicles even when stationary.
- Shows 0.0 when the electric motor is off to prevent confusion with residual values.
- Consumer-based fallback estimation for electric power usage has been improved.

4. **Performance Enhancements**:
- Faster and more responsive internal sampling while maintaining on-screen display stability.
- HUD now appears instantly when entering a vehicle, with accurate values loading shortly after.
- Smoother and more plausible readings with reduced spikes and erratic values.

5. **UI Scaling and Compatibility**:
- HUD is anchored to the bottom-right corner and scales with the UI, providing consistent position and size even at different UI scales, including smaller scales like 50%.
- Respects in-game HUD visibility settings, ensuring the HUD is hidden when the in-game UI is hidden.

6. **Stability Fixes**:
- Added runtime guards to prevent rare "attempt to call a nil value" crashes, improving overall stability and performance.

These improvements collectively aim to enhance the user experience, provide more accurate information regarding fuel consumption or electric power usage, and ensure smoother operation of the mod. Users can expect a more reliable and informative HUD experience while using combustion engine vehicles or electric vehicles in the game.
 
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