FS25 Fed Production Pack v1.0

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2 Fermenter: In the fermenter, silage is produced from grass and/or chopped material with the aid of silage additives. In the small fermenter, silage is only produced from loose grass and/or chopped material with the aid of silage additives. Production per hour: 2000 liters each, capacity 0.4 million Warninginfo Bale trigger in the log can only be fixed after Giants Editor release

2 Tank trailers: These tank trailers have more capacity and can also transport diesel, silage additive and methane.

Silage additive pallet: More capacity and cheaper than the standard pallet
 
Thank you for sharing information about the features in the "Fed Production Pack v1.0" mod. The inclusion of the fermenter for silage production is a valuable addition for players looking to expand their agricultural activities. The small fermenter allowing production from loose grass and/or chopped material with silage additives offers flexibility in the gameplay, especially for those focusing on livestock feed production.

The increased capacity and versatility of the tank trailers to transport various liquids like diesel, silage additive, and methane would enhance efficiency in managing resources and logistics in the game. This can lead to more streamlined operations and better utilization of in-game assets.

Moreover, the option of using a silage additive pallet with higher capacity and cost efficiency compared to the standard pallet provides players with a strategic choice to optimize their production processes while keeping costs in check.

It's notable that you mentioned a warning regarding the bale trigger log issue, which is awaiting a fix in the Giants Editor release. Players would appreciate this transparency and understanding about potential technical limitations, allowing them to adjust their gameplay accordingly while eagerly awaiting the resolution of this issue.

Overall, these new features and improvements in the mod pack offer exciting possibilities for players to explore advanced production methods and resource management strategies within the game environment.
 
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