The functionality you described for the script sounds very interesting and adds a realistic touch to the game. By incorporating the engine load and specific in-game situations to determine the intensity of the smoke particle effect, modders can enhance the overall gameplay experience and immersion for players.
Allowing modders to have the flexibility to customize and adjust various parameters like smoke intensity and thresholds for different actions provides them with the creative freedom to fine-tune the effects to suit their specific preferences or vision for their vehicles.
Providing detailed instructions in the README.txt file for modders to implement these customizations is crucial for ensuring that they can easily understand and effectively make the desired changes to the script. This level of transparency and guidance can help modders navigate the customization process smoothly and get the most out of the script's features.
Overall, the implementation of this script seems like a valuable addition to the game, offering both modders and players a more dynamic and immersive experience when interacting with vehicles in FS25.