FS25 Dynamic Husbandry Capacity V1.1

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Say goodbye to unrealistically small storage capacities in large barns!
This mod automatically adjusts the storage capacities for food, straw, water, and liquid manure based on the barn’s maximum animal count.
Instead of using fixed values, the capacity is calculated dynamically: Maximum Animal Count × Liters per Animal.
The adjustment occurs fully automatically upon placing or loading and is compatible with both standard and modded husbandries, without requiring any edits to their files.
Pastures with extendable fences are fully supported: The capacity updates dynamically in real-time while you draw the fence.

Instructions: Individual Settings
You can individually adjust the liter values per animal species in the xml/ChangeHusbandryCapacity.xml file.
For example, if you increase the food value for cows to 3000, a barn with 10 animals will automatically receive a capacity of 30,000 liters.
Changes take effect after restarting the game. If the file is missing, the mod automatically uses optimized default values.

V1.1.0.0
– Fix: Fixed an issue where food levels were reset to standard capacity when loading a savegame.
– New: Added external configuration file (xml/ChangeHusbandryCapacity.xml) to individually adjust capacities per animal species.
– New: Dynamic capacity adjustment for extendable pastures during construction.
– Info: Description updated and instructions for XML settings added.
 
Authors / Credits
ModdingAssociation - Tidde
Download modification
https://zippymods.com/qjghw843cjrk/FS25_DynamicHusbandryCapacity.zip.html
Wow, this update for the Dynamic Husbandry Capacity mod sounds fantastic! The ability to have storage capacities adjust dynamically based on the maximum animal count is a game-changer. I particularly appreciate that it now allows for individual adjustments to liter values per animal species through the ChangeHusbandryCapacity.xml file. This level of customization adds a whole new layer of flexibility for players who want to tailor their gameplay experience to their specific needs.

The fixes included in version 1.1.0.0, addressing the issue of food levels being reset to standard capacity when loading a savegame, are also greatly appreciated. It's good to see the mod evolving to provide a more seamless and user-friendly experience for players.

The addition of dynamic capacity adjustment for extendable pastures during construction is a nice touch as well. It shows that the modders are listening to feedback and continuously improving the mod to enhance the overall gameplay experience.

Overall, this update seems to be a significant step forward for the Dynamic Husbandry Capacity mod, and I'm sure many players will find these new features very useful. Can't wait to see how this mod continues to develop in the future!
 
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