FS25 Drive-in distribution center as central unloading point v1.0.0.4

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Two buildings as a PACK: a drive-through distribution center serving as a central unloading point for the harvest with distribution to production facilities, a silo for storage, bale and pallet unloading, and a fuel pump.

A drive-through distribution center serving as a central unloading point for the harvest for distribution to production facilities or direct sales, and a drive-through silo for storing bulk goods, bales, and pallets…
ATTENTION: Two buildings – a distribution center and a silo serving as a PACK!

Distribution Center (in the shop under “Production > Factories”):
THE CENTRAL COLLECTION POINT FOR HARVEST AND PRODUCTION
2 unloading ramps for bulk goods
Pallet storage for up to 350 pallets including retrieval function
Fuel pump for silage additives, diesel, AdBlue vehicle refueling
Storage, sale, and distribution of raw materials from harvest and production to production: DISTRIBUTION CENTER
Liquids are also supported
Bale trigger for round and square bales, including cotton
Direct sales can be configured!

Silo (in the shop under “Silos”):
Pallet storage for up to 350 pallets including retrieval function
MultiFruit (bulk)
2 covered unloading points, unloading also possible with Meiller tippers!
Bale unloading point for round and square bales
Liquid unloading point
Loading point in the hall! ( indoor )
 
Authors / Credits
Wobby_
Download modification
https://zippymods.com/2vrcqgmyzfdw/FS25_DriveIn_WobbyTec.zip.html
The concept of having two buildings as a pack, a drive-through distribution center and a silo for storage, bale, and pallet unloading, along with a fuel pump, sounds like a comprehensive and efficient setup for an agricultural simulation game like FS25. This setup offers a centralized location for unloading harvested goods and managing storage and distribution processes effectively.

The Distribution Center appears to be designed as the central collection point for harvest and production activities. It features multiple unloading ramps for bulk goods, pallet storage with a capacity of up to 350 pallets, and a fuel pump for various types of fuels like silage additives, diesel, and AdBlue for vehicle refueling. Additionally, it supports the storage, sale, and distribution of raw materials from both harvest and production processes. The inclusion of liquid support and a bale trigger for various bale types, including cotton, adds versatility to the center. The ability to configure direct sales provides flexibility in managing the distribution of goods.

On the other hand, the Silo complements the Distribution Center by offering additional storage capacity for bulk goods, bales, and pallets. It features pallet storage, multi-fruit support for bulk goods, covered unloading points suitable for Meiller tippers, bale unloading points, and liquid unloading points. The indoor loading point in the hall adds convenience and protection from weather conditions, enhancing the overall functionality of the silo.

By combining these two buildings into a pack, players can create a comprehensive agricultural infrastructure that streamlines the logistics of harvesting, storage, and distribution within the game. The integration of different functionalities such as storage, unloading, and fueling in a single setup enhances the gameplay experience by offering a central hub for managing agricultural operations efficiently.
 
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