FS25 Distribution Cost Override V1.0

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This mod allows the base game distribution fee schedule to be overridden to an amount of 0% to 200% in 25% increments. This will alow for $0 to up to double the base game amount.
This setting is accessable/changeable by singleplayer Farmers or the multiplayer Admins only. The override is map wide and will work with all productions and future ones added after mod is installed. This is great for role play too with the 200% (double) fees to suggest the players deliver their own goods. If you remove the mod at any point the distribution costs go back to base game fees. The setting can also be changed at any point without a new savegame.
I would like to thank Mark of TWProductions for his assistance and guidance throughout the creation of this mod.
 
Authors / Credits
Hammaneggs Modding
Download modification
https://zippymods.com/4w7mfsn1o5eq/FS25_DistributionCostOverride.zip.html
It's great to see the development of this mod that allows players to override the distribution fee schedule in such a flexible way, from 0% to 200% in 25% increments. This level of customization can provide players with more control over their gameplay experience, especially in terms of managing costs and role-playing scenarios.

Having the ability to adjust the distribution fees map-wide and having it work seamlessly with all productions, including future additions, is a fantastic feature. The option for singleplayer Farmers or multiplayer Admins to access and change these settings adds another layer of convenience and versatility to the mod.

The role-playing aspect you mentioned, such as suggesting players deliver their own goods with the 200% (double) fees, can add an interesting dynamic to the gameplay, encouraging immersive experiences and creative storytelling within the game world.

The fact that the distribution costs revert to the base game fees upon removing the mod ensures a smooth transition and maintains consistency in the gameplay experience. Additionally, the ability to adjust the setting at any point without requiring a new savegame is a user-friendly feature that enhances the overall usability of the mod.

It's great to acknowledge the contribution of Mark from TWProductions in the development of the mod, underscoring the collaborative nature of modding communities and the support that creators provide to one another. Overall, this mod seems to offer a range of exciting possibilities for players looking to customize their gameplay experience in Farming Simulator 25.
 
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