FS25 Design Kit v1.0.0.7

View attachment 1803
Version 1.0.0.7
This little addon extends the design options, currently for placeables. By default, placeables only have one color configuration and design configurations are handled through the solar panel configuration. This adds 8 more color and design configurations to that list. More can be configured through modDesc.

Placeables working with the previous Placeable Design Kit versions should continue to work with this version.

Note: It is advisable to use the vanilla color configuration section for the first selectable color and only use the design kit for additional color and design options. This way, the placeable will continue to work without this mod, and will be usable on console. The Design Kit xml entries will just be ignored by the game if this mod is not loaded.

Features:

8 additional pre-registered color configurations
8 additional pre-registered design configurations
Ability to (optionally) add more color and design configurations through modDesc. Instructions in the sdk folder of this mod.
Placeables can be reconfigured after placement, with some game limitations.
Configurations are usually set when a placeable first loads, meaning a game restart may be required for certain configuration-dependent features to activate. The only other alternative would be to force reload the placeable, which would lose all of its contents since last save.
Visual changes (i.e. color, translation, rotation, scale) are unaffected by this limitation.
This only applies to placeables that are configured after being placed.
New precision mode can be toggled while in the construction menu, which makes some fundamental camera changes
Movement and zoom is slowed, allowing for more precise placement.
Minimum zoom increased, allowing better view of objects at close range.
Camera collision disabled, useful for redesigning interiors and placing objects inside of other objects.
Edge scrolling is disabled while the configurations (i.e. color/design) menu is open to prevent the camera from moving away from the object being configured when selecting colors, etc.
Configurations limit has been increased from 127 to 1023, so essentially removed.
Shader parameters other than colorScale0 can be used with the color system.
Game always uses colorScale0 by default
Building shader can use “colorScale1” – “colorScale7”
Vehicle shader simply uses “colorScale”.
Known Issues:

When changing colors with the color wheel, the price does not always show in the configurations menu. You will still be charged for the change, with the price being the same as if you were to select a preset color. I haven’t yet figured out where the color wheel information is saved/used.
The above mentioned after placement reconfiguration limitations.
That’s it! Keybinds are right shift + ? for reconfiguring existing placeables and right shift + P to toggle precision mode. These can be changed inside of the in-game menu controls section.
 
Credits
ThundRFS
Download modification:
https://zippymods.com/e3p1c8jjlodw/FS25_TH_DesignKit.zip.html
Thank you for sharing the details of the FarmingHub mod version 1.0.0.7, especially focusing on the enhancements it provides to placeables in the game. Here's a breakdown of the features, instructions, known issues, and keybinds mentioned in your post:

Features:
1. Addition of 8 pre-registered color configurations and 8 design configurations, expanding the customization options for placeables.
2. Possibility to include more color and design configurations through modDesc, with instructions provided in the sdk folder of the mod.
3. Ability to reconfigure placeables after placement, although some game limitations may require a game restart for certain configuration-dependent features to become active.
4. Visual changes such as color, translation, rotation, and scale remain unaffected by configuration limitations.
5. Introduction of a new precision mode within the construction menu, offering enhanced camera control for more precise placement.
- Slow movement and zoom for precise placement
- Increased minimum zoom for better object visibility at close range
- Disabled camera collision for easier interior redesign and object placement within other objects
- Disabled edge scrolling during configuration menu usage to keep the focus on the object being configured
6. Configuration limit expanded from 127 to 1023, essentially removing the previous cap.
7. Support for using shader parameters other than colorScale0 with the color system.
- Building shader can utilize “colorScale1” to “colorScale7”
- Vehicle shader simply utilizes “colorScale”
8. Default usage of colorScale0 by the game, while offering options for different shader parameters as mentioned above.

Known Issues:
1. In the configurations menu, the price may not always display when changing colors with the color wheel. Despite this, the price remains consistent, with the cost equivalent to selecting a preset color.
2. Limitations with reconfiguring placeables after placement.

Keybinds:
- Reconfigure existing placeables: Right Shift + ?
- Toggle precision mode: Right Shift + P
- Customizable keybindings within the in-game menu controls section.

Overall, this mod introduces various enhancements to the customization and control options for placeables, giving players more flexibility and creativity in their gameplay experience.
 
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