FS25 Better Contracts V1.3.0.2

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V1.3.0.2 – Hotfix Mow & Bale
fix for #153, #154
Ru translation update #132

V1.3.0.1
getGroups(): don’t repeat printing vehicle groups in debug mode
fix penalty bug: was applied even for succcessful missions #142
fix hud progress bar, clash with FS25_extendedMissionInfo #136
awareness for FS25_AdditionalContracts (possibly fix #146)

V1.3
NEW:
double progress bars, leased vehicles in active contract display
details for chaff mission
fruit name for sow/harvest in contracts list
enable hard mode

FIXED:

leasing when BC is off #129
compatibility supplyTransportMission #126,
sort menu at 16 x 10 resolution #128

V1.2.0.4
What’s Changed
Update l10n_cs.xml by @Simba76 in #111
remove fertilize level on finished harvest missions
compatible patch for KommunalServices
details for bale, balewrap missions
farmlandManagerLoadFromXMLFile: don’t set npc to nil when reading farmlands w/o npcIndex #96
adjust backgd box for farmland info.
Allow max 2 wood transport missions
Leased Vehicle Selection: Esc doesn’t start contract #107, #113
userDefined.xml: fix vehicles for large fertilizing #91, medium sowing #105

V1.2.0.2
count non-field jobs for discount #80
adjustable small/med/large field size thresholds (in userDefined.xml) #45
increase reward/ha for earth fruit types #71
remove surplus “progress” text from list #92
fix MP vehicle select for vegetable harvest #94
remove vehicle warn for supplyTransportMission #98

Note: if debug is on (in the savegame settings), an MP server will print all loaded mission vehicle combos to the log. On client, this can be done by console command “bcPrintVehicles”

V1.1.2.1
Fix #87
Update it, ru translation. Thank you @FirenzeIT and @Maestro-Ralf

V1.1.2
repair FS25_Financing #78.
fix click on settings/controls #76.
add time left for active contracts on hud #63
add mission info to leased vehicle name #65
New: leased vehicle selection dialog
This feature was only MP-tested on a Dedi Server with a single client. So please test it with multiple clients in an MP game. When a user starts the vehicle selection dialog by hitting “Borrow Items” on the contracts menu, starting of new contracts should be disabled for other clients, until the user leaves the dialog. “Esc” does not change the original leasing vehicles of the contract, “Return” changes the set to the selected vehicle group. Both Keys do start the contract with leased equipment.

V1.1.1.4
MP fix #47 exclude deadWood, …
MP fix #40 no progress in fieldwork / deposited liters
translation updates: #58 #57 #56 #25 – Thank you!

V1.1.1.3
Some fixes and updates, including
compatibility with FS25_RefreshContracts
fix #38, #47 exclude deadWood, transport, rock contracts
new settings:
— hideMission #44,
— stayNew: toggle if focus should stay on NEW contracts list, when accepting a contract, or (base game) switch to ACTIVE contracts list
— finishField #48
compatibility with my new LimeMission and MowBaleMission mods

V1.1.1.2
fix server save/load #22, #27, #30.
compatible with FS25_additionalGameSettings #31, #33, #35

V1.1.1.1
fix white UI page #19, #24, #29
fix server save/load #22, #27, #30
fix ContractBoost compatibility #28
update Russian translation (by #25)

V1.1.1
fix npc jobs for cancelled mission (#17)
awareness for FS25_LimeMission, FS25_ContractBoost
stay on NEW contracts list after accepting a contract (#14, @Shenanagan72)
only show on hud active contracts with completion > 0

V1.1
Main new feature is the UI settings page, as a new tab besides the GAME SETTINGS tab.

“Should I take those three fertilizer missions, or rather the 2.3 ha potato harvesting contract?” “How much liquid fertilizer will I need for this job?” If you ever asked yourself questions like these, this mod will help to find the answers. It improves the contract system, both in singleplayer and multiplayer.

The maximum number and the amount of missions generated is automatically adjusted to the number of fields on the map.
You can immediately generate new missions through the “New Contracts” button, or delete all of them with the “Clear Contracts” button.
You can sort the available contracts by type and field number, by total profit, or by profit per minute, to make it easier to find the one you desire.
You can activate more than three contracts at a time.
The mod adds some new vehicle combos to borrow for contracts
With the “Details” button you can toggle on/ off the display of additional contract information. Like cost estimates for usage material as fertilizer, herbicide, or seeds. For harvest and baling contracts, it shows the minimum amount to be delivered, and the amount that you can keep (and sell). From this it calculates the total profit value for a contract, i.e. reward minus cost for fertilize/ spray/ sow contracts, and reward plus value of kept harvest for harvest/ baling contracts. It even estimates the time you will probably need for total completion of the job, by taking into account the work speed and work width of the appropriate leasing vehicles/ tools that are offered with the contract.

Disclaimer: All values shown in details display are ESTIMATES. You should not take them absolutely, but rather as an indication of what contracts to prefer among others.
 
Authors / Credits
Mmtrx
Download modification
https://zippymods.com/p605wp6awjus/FS25_BetterContracts.zip.html
Thank you for sharing the detailed changelog for the Better Contracts mod version 1.3.0.2 and its previous updates. It seems like a lot of improvements and fixes have been made to enhance the gameplay experience for Farming Simulator 25 players.

The addition of double progress bars, leased vehicles in active contract display, and details for chaff missions in version 1.3.0.2 indicates a focus on providing players with more information and options while undertaking contracts. The introduction of hard mode offers a challenge for players seeking a more demanding experience.

Furthermore, various bug fixes such as those related to penalty application, HUD progress bar clashes, and compatibility issues with other mods show a dedication to refining the mod's performance and ensuring a smoother gameplay experience for users.

In previous versions like 1.2.0.4, features like the removal of fertilize level on finished harvest missions and adjustments to leased vehicle selection mechanics demonstrate a continuous effort to tailor the mod functionalities for better user engagement and convenience.

The comprehensive details provided in the changelog about each update's additions, fixes, and optimizations showcase the developer's commitment to consistently improving and enhancing the Better Contracts mod for the Farming Simulator 25 community. Players can now enjoy a more refined and feature-rich contract system that adds depth and realism to their farming experience in the game.
 
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