FS25 AutoDrive v3.0.0.2

AutoDrive-v3.0-FS25-3-2048x1152.jpg

This mod can be used to create a network of routes for vehicles to drive autonomously. Once setup you can tell a tractor that is standing anywhere close to the network to drive to any point, such as the shop, field 1 or to a sell point.

First release for FS25:
Based on the latest FS22 version.
It may still contain errors as Giants has changed a lot in the background.

Course Editor
The course editor is now maintained by @KillBait if needed, delete the version numbers from the filename.

Release 3.0.0.2 (18.01.2025):
Bugfixes and improvements:

various updates to the language files (thanks to all translators)
various fixes regarding unload drivers (e.g. vehicles drives under pipe but doesn’t stop, vegetable harvester)
various fixes regarding collision detection (e.g. signs, barriers, AI traffic)
fix regarding reverse driving (e.g. faulty collision detection)
fix regarding the detection of rear unloading via flap or grain pusher
fix regarding height detection because of “floor deformation” (e.g. when creating curves with the mouse at inclined surfaces)
fix regarding non-visible/activatable mouse pointer in some vehicles (especially in multiplayer)
fix regarding non-activatable HUD in some vehicles
fix regarding turning off all lights after parking
fix regarding missing info messages (e.g. when you click on park but no parking space is assigned)
fix regarding UAL and center unloading
fix of various LUA errors
immediate adoption of changed visual settings (e.g. line thickness)
visual improvement with regard to selection lists (e.g. transparency of the target selection list)
helper button shows “CP” first when CoursePlay is found
various updates in the cooperation with CP (refilling, parking, etc.)
for seed drills, fertilizer and seed loading must be selected via multiselect
front-mounted forage harvesters are now supported
waypoints that are closer to the vehicle are now preferred
New features:

AutoDrive_config.xml: Route version and creator can be stored
autostart of AD similar to the Giants helper (adjustable in the menu)
 
Thank you for sharing the detailed release notes for AutoDrive v3.0.0.2 for FS25. It seems like this update includes a significant number of bug fixes, improvements, and new features to enhance the overall user experience. I'll break down the key points mentioned in the release notes for better understanding:

**Bugfixes and Improvements**:
- Updates to language files to improve localization.
- Fixes for unload drivers to address issues like vehicles driving under pipes but not stopping and problems with vegetable harvesters.
- Collision detection improvements, such as fixing issues with signs, barriers, and AI traffic.
- Correction for reverse driving problems, including faulty collision detection.
- Enhancements for detecting rear unloading methods like flap or grain pusher.
- Fixes for height detection due to "floor deformation" when creating curves on inclined surfaces.
- Improved visibility and activation of mouse pointer in vehicles, especially in multiplayer.
- Corrected issues with HUD activation in certain vehicles.
- Optimize light management by turning off all lights after parking.
- Resolved missing info messages like when clicking on park without an assigned parking space.
- Fixes and improvements related to Unloading Auger Wagon (UAL) and center unloading.
- Addressed various LUA errors for better stability.
- Immediate visual settings adoption like line thickness adjustments.
- Visual enhancements for selection lists, like improved transparency of target selection lists.
- Improved interaction with CoursePlay mod, including refilling and parking features.
- Now supports front-mounted forage harvesters.
- Prioritizes waypoints closer to the vehicle for better routing.

**New Features**:
- Ability to store route version and creator in AutoDrive_config.xml.
- Autostart feature for AutoDrive similar to the Giants helper, with adjustability in the menu.

Overall, these updates contribute to a more refined and robust AutoDrive experience, addressing various issues and introducing new capabilities to streamline autonomous vehicle navigation in FS25. Players can now benefit from an improved course editor, enhanced route management, and smoother interactions with other mods like CoursePlay.
 
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