FS25 AutoDrive Hof Bergmann v1.0.0.1

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Here is the AutoDrive course for the Hof Bergmann

V1.0.0.1
Hello, here is a small update for the Bergmann Court Court.
– Here and there a few smaller optimizations in curves. (because of collision recognition)
– Surse water withdrawal (ent.) Places added
– Straw bearing corrected on the farm [withdrawal (ent.) And delivery (Anl.)] I’m sorry about the straw warehouse that I didn’t recognize it as a straw warehouse.
Greetings from the_marc

Hello dear cattle breeders and farmers of virtual farming,
Here again a little work from me when it comes to ad course.
At the request of dear people who believe in me and appreciate my work, let me persuade me to create the course for the “Hof Bergmann”.
This is now, the result, which has come out after a little over 75 hours including test drives.
I hope you find it somewhat okay what I did there.

To the point:
All streets were run in
All field edges (fishing lines) have been retracted. I did not make fan lines to the meadows because it is not clear where exactly the field edge ends.
The approaches to each field is a dead end with the waypoint of the field number.
All productions, sales outlets and what is needed was brought in to the best of my knowledge and belief. (approx. 90% is therefore automated) The rest must be carried out manually, since either too narrow or really by hand has to be done.
The courtyard consists of 2 parts (farmland), which I also listed in the AD list. Since you have to buy this farm country separately (regarding the addition to the courtyard).
The card should be played with small or maximum medium device. I do not know how Mod vehicles react and I do not guarantee that I only enter Vanilla vehicles (original Giants in -game vehicles).
Large devices such as combine harvesters or the like should remain under supervision, since everything is quite narrow and narrow when it comes to road network and terrain.

My settings of the vehicles I chose for the course:
– Collision recognition “an”
– Corn speed “70%”
– Field exit “Nextest”
– Fold the attachment “on”
– distance forward (steering) “5 meters”
– Maximum detour “100 meters”
– Collision over the ground “0.5”
– I leave the rest to you, as you want and need it.
– Explanation of the abbreviation: withdrawal “ent.” And deliver “Anl.”
Have fun farming on single players or multiplayer
Greetings from the_rentner_marc
 
Thank you for sharing the updated AutoDrive course for the Hof Bergmann map in Farming Simulator 25! It's clear that you put a lot of effort and time into creating this course for the community.

It's great to see that you've made optimizations in curves and added new water withdrawal points. The attention to detail, such as correcting the recognition of the straw warehouse, shows your dedication to providing a quality experience for players.

Your detailed description of the course settings and the vehicles you used is very helpful for players looking to make the most out of the course. The emphasis on using small to medium-sized vehicles due to the narrow roads and terrain is a practical consideration for smooth operation.

Players will surely appreciate the effort you've put into mapping out all the field edges and important locations like productions and sales outlets. The breakdown of the settings for vehicles, along with the abbreviation explanations, is a nice touch to help players understand the course better.

Overall, it's evident that you've created a comprehensive and thoughtfully curated AutoDrive course for the Hof Bergmann map. Your dedication and attention to detail will surely enhance the gameplay experience for the community. Keep up the great work, and thank you for sharing your work with fellow virtual farmers!
 
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