FS25 Auto Open Gates V1.0.0.5

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auto-open-gates-v1.0.0.5-1.jpg


This mod extends the base AnimatedObject functionality so that doors and gates open automatically when a player or vehicle enters a trigger area.

V1.0.0.5
Added menu switches for player/vehicle auto open
Added opening/closing speed multipliers and delay options

It does so by reading custom XML settings defined inside the `<controls …/>` tag of an animatedObject entry.
The following custom XML keys are supported:

1. “autoopen=false” (default: true)
Enables or disables the auto‑open behavior globally. If not set, is true by default. When set to false, both vehicle and player auto‑open are disabled regardless of the other settings.

2.” autoopenVehicles=false” (default: true)
When true or not set, vehicles entering the trigger will cause the door/gate to open.

3. “autoopenPlayer=false” (default: true)
When true or not set, the player (on foot) entering the trigger will cause the door/gate to open.

**Usage Examples: In your mods XML file**
Enable auto‑open for both vehicles and player: don’t need to set, enabled by default.

Disable auto‑open for both vehicles and player:

<controls triggerNode=”doorTrigger“ posAction=“;ACTIVATE_HANDTOOL“ posText=“action_openGate“ negText=“action_closeGate“ autoopen=”false/>

Disable auto‑open for player:

<controls triggerNode=“doorTrigger“ posAction=“ACTIVATE_HANDTOOL“ posText=“action_openGate“ negText=“action_closeGate“ autoopenPlayer=“false“/>

Disable auto‑open for vehicles:

<controls triggerNode=“doorTrigger“ posAction=“ACTIVATE_HANDTOOL“ posText=“action_openGate“ negText=“action_closeGate“ autoopenVehicles=“false”/>
 
Authors / Credits
Levis modding
Download modification
https://zippymods.com/8f75f2lr9xwk/FS25_Lev_AutoOpenGates.zip.html
This mod, Auto Open Gates V1.0.0.5, enhances the functionality of AnimatedObject in FS25 by allowing doors and gates to open automatically when a player or vehicle enters a specific area. It offers customizable options through XML settings within the `<controls …/>` tag of an animatedObject entry.

Here are the key features and custom XML key settings supported by this mod:

1. **"autoopen=false" (default: true):**
- This setting globally enables or disables the auto-open feature.
- If not specified, the default behavior is to have auto-open enabled.
- When set to false, both vehicle and player auto-open functionalities are disabled, regardless of other settings.

2. **"autoopenVehicles=false" (default: true):**
- Controls whether vehicles entering the trigger area trigger the door/gate opening.
- When set to true or left unset, vehicles can open the door/gate automatically.

3. **"autoopenPlayer=false" (default: true):**
- Determines if the player entering the trigger area can trigger the door/gate opening.
- When set to true or not specified, the door/gate can be opened by the player on foot.

**Usage Examples - Configuring in XML file for your mod:**
- To enable auto-open for both vehicles and players (default behavior):
```
<controls triggerNode="doorTrigger" posAction=";ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate"/>
```

- To disable auto-open for both vehicles and players:
```
<controls triggerNode="doorTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" autoopen="false"/>
```

- To disable auto-open specifically for players:
```
<controls triggerNode="doorTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" autoopenPlayer="false"/>
```

- To disable auto-open for vehicles:
```
<controls triggerNode="doorTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" autoopenVehicles="false"/>
```

These settings provide flexibility in customizing the auto-open behavior of doors and gates based on whether vehicles, players, or both should trigger the opening process automatically.
 
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