FS25 Adjust Animal Food V0.11

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Why shouldn’t chickens eat oats if you want them to? Or grass have 100% effectiveness for cows?
This mod gives you control over food effectiveness, crop assignments, mixed feed recipes, and TMR compositions.

v0.11.0.0 – switch consumption type
What’s Changed
Change animal feeding behavior between SERIAL and PARALLEL consumption modes
Reorganized XML documentation with brief readme and comprehensive guide at end
Quick-start examples for common customization tasks
Improved XML readability with cleaner configuration section

v0.10.0.0 – add new food groups/ingredients
Added custom content support: add food groups to animals, ingredients to mixtures and recipes
XML order preserved for food groups (affects UI display)
Automatic validation and normalization of custom content
Full compatibility with map-added content

0.9.0.0:
What’s Changed

Added disabling feature for food groups and ingredients
Generated XML files now include inline documentation and examples
Disabled items are preserved in XML across save cycles
Automatic weight/ratio normalization when items are disabled

0.8.0.0:
Added multiplayer support
Improved code stability and performance
Bug fixes and optimizations

Features:
Animal Food Control: Modify food group effectiveness (productionWeight) and consumption preferences (eatWeight) for all animal types
Custom Crop Assignments: Add or remove crops from any food group (e.g., add oat to chicken feed, allow cows to eat alfalfa silage)
Mixed Feed Customization: Adjust ingredient proportions and crop types for mixed feeds like pig food
Recipe Control: Customize recipes with precise min/max percentage ranges for each ingredient
Schema-Validated Configuration: Uses the game’s built-in AnimalFoodSystem schema for robust, error-checked XML handling
Intelligent Merging: Your XML overrides customizations while automatically adding new content from mods or game updates
Per-Savegame Configuration: Each savegame gets its own XML file for independent customization
Automatic Updates: Configuration file is automatically updated with any new content on each load

Notice:
This mod is in beta. Please back up your savegames before use.
Customizations are done by editing an XML file generated in your savegame folder. No in-game UI is provided.

Customize aspects of animal feeding without modifying map files:
Food effectiveness (productionWeight, eatWeight)
Which crops belong to each food group (fillTypes)
Mixed feed recipes and ingredient proportions
TMR/forage recipe compositions and ranges

Usage:
Configuration file (aaf_AnimalFood.xml) is automatically created in your savegame folder on first load.
Exit the game and locate the XML file in your savegame directory.
Edit the XML to customize your animal feeding system.
Changes take effect on every savegame load as long as the mod is active and the XML file is present.
 
Authors / Credits
rittermod
Download modification
https://zippymods.com/uamfgu5nw99g/FS25_AdjustAnimalFood.zip.html
Chickens should not consume oats in the game because oats are not an optimal source of nutrition for them. In real life, chickens have specific dietary requirements for optimal health and productivity, and oats may not provide all the necessary nutrients for them. To simulate this realistic aspect in the game, the mod allows you to control the food effectiveness (productionWeight) and consumption preferences (eatWeight) for chickens, ensuring they are given suitable feed for their specific needs.

As for grass having 100% effectiveness for cows, it might not accurately represent the real-world scenario where cows require a diverse diet to meet all their nutritional needs. While grass is a crucial part of a cow's diet, it may not provide all the essential nutrients in sufficient quantities. By allowing you to adjust food effectiveness and consumption preferences in the mod, you can customize the feeding system to ensure cows receive a balanced diet that includes a variety of crops and ingredients.

It's great to see the detailed features of the mod, such as the ability to modify food group effectiveness, customize crop assignments, adjust mixed feed recipes, control recipe compositions, and validate configurations with the built-in AnimalFoodSystem schema. The option for per-savegame configuration ensures that you can apply customizations independently to each savegame, giving you flexibility in managing your animal feeding system in the game.

The mod's usage instructions are clear, guiding you on how to locate and edit the XML configuration file to make the desired customizations. With the automatic updates feature, you can stay up-to-date with any new content additions or changes in the game while maintaining your customized animal feeding settings.

Overall, this mod provides a comprehensive toolset for adjusting animal food behaviors and enhancing gameplay realism by giving players control over the nutritional aspects of their virtual livestock.
 
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